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Mats Söderlund

Programmer

<h3>Mats Söderlund <br />Programmer</h3>
Apart from being an excellent programmer, Mats is an undisputed savant in another area. Mats knows the internet – nock and friggin’ cranny. Regardless of what you do or what you say, Mats has the uncanny ability to immediately post some kind of weird YouTube-clip or bizarre .gif-animation relating to it in some arbitrary, digital forum.

This phenomenon has not yet been scientifically explained, but the general consensus is that Mats one night simply delved too deep in the vast sea of information that is the internet. He saw things. Things that could not be unseen.

He grew up on an island, far from civilization. That might explain a thing or two.

 

Erik Fagerholt

Interaction Designer

<h3>Erik Fagerholt <br />Interaction Designer</h3>
Erik is our interaction designer. We haven’t really established what interaction design is, but Erik waltzes into meetings, points at things, sketches weird figures and refers to some obscure field study about Pournelle’s Law of Whatnot, The Rule of Three Little Piggies or maybe a reference to some guy called Ockham who apparently liked to shave. Afterward we all just nod in confused agreement and things turn out well.

Erik is a ludophile, which means board game geek. He plays anything he can get his hands on, trying it out and generally soaking up every design choice he comes across.

He frequently orders mysterious trinkets via internet. Maybe he’s preparing for the zombie crisis, or maybe he’s an aspiring super-villain. Time will tell.

 

Douglas Furén

Writer

<h3>Douglas Furén <br />Writer</h3>
We don’t speak of Douglas. Not since the incident.
 

Michael Gullbrandsson

2D Artist

<h3>Michael Gullbrandsson <br />2D Artist</h3>
Michael is our only official 2D-artist. He’s darn good at it too! He’s not the only one who does it, though. There are plenty of people in the office who sketch and doodle with proficiency. It’s just that Michael is tad more experienced then the rest of us… In all fairness, he’s actually the best… …by far.

Ah, who am I kidding?! He kicks our collective butt.

Michael is really into comic books, and he looks it. Years and years of pencil-holding, sharpener-twisting and eraser-rubbing has pumped his muscles to epic proportions. He has a jawbone straight and massive enough to make an entire construction team envious. He does not wear a cape, but he only changes clothes in phone booths.

 

Lina Lemser

Project Manager

<h3>Lina Lemser <br />Project Manager</h3>
Lina is our prime administrator, head of office and also a producer. Apparently, she’s collecting all the cool titles. Lina plans our weekly tasks, tracks our working hours and administrates the office. How she manages all these things is currently unclear. Cloning is the latest, hottest theory.

Lina is the perfect red herring. But not in the sense that she’s a magenta-coloured fish – that would be silly. Seriously. No, it’s because when surrounded with such a rugged crowd of manly men (we cling desperately to this illusion), it’s hard to believe that she is in fact the cunning mastermind and clandestine schemer behind the whole operation.

 

Bob Nimbe

Programmer

<h3>Bob Nimbe <br />Programmer</h3>
Trying to nail a title to Bob is quite frankly a fool’s errand. In the eyes of a game developer, Bob is the Alpha and the Omega. He was never there. He was always there. He is it. Bob animates 2D-graphics, writes texts, programs things… pretty much the whole shebang.

Occasionally he travels away in order to attend something called the Demo Scene. It’s some kind of underground movement that works with doing cool stuff with lousy computers, or something.

Returning from these adventures Bob always spams our mailboxes with strange videoclips of geometrical figures doing somersaults to odd music. We don’t get it, but it brings tears of joy to Bob’s eyes. That is reward enough for all of us.

 

Arshak Ardeshir

Game Designer

<h3>Arshak Ardeshir <br />Game Designer</h3>
Arshak is our multi-class game designer and producer. One might find him sitting in front of his PC (that’s right, he’s using one of those) tweaking settings and distances on a level, trying vigorously to find an excuse to add the venerable double-jump feature into the gameplay. One might also find him stomping around on his heels, pointing at unfinished task and usher people around like a production driving juggernaut.

Arshak has a legendary skill. He is Hymnborn. This gives him the skill hum diabolically annoying songs, which sticks to our minds like groupies to a rock star, and haunts us for weeks and weeks.

 

Gabriel Flamm

Animator

<h3>Gabriel Flamm <br />Animator</h3>
Gabriel is our official 3D-animator. He takes various graphic assets – character models, vehicles, and whatnot – and makes them move on screen. His work is what breathes life into the otherwise immovable things in our games. This is only one of his many resemblances to Dr. Frankenstein!

Gabriel loves puns. For instance, every time he makes a word joke about doves, he gets it for free. Because he has a coupon. Get it? Coo-pun.

Gabriel is also our standing nominee for “Most Passionate Use of Pop-Culture Reference”, slinging quotes from Simpson and scenes from Star Wars around with acute precision. Common people might think this is nerdy. We know better. We know it’s awesome.

 

Oskar Hanska

Writer

<h3>Oskar Hanska <br />Writer</h3>
Ever heard the expression “tip of the iceberg”? If you haven’t, then that’s OK, because it has nothing to do with Oskar. Because he’s not an iceberg. He’s a person.

Oskar’s official work title is copy writer, but he does so much more. He’s like an
office gnome. He writes text for projects, brainstorms around game concepts, builds levels and regularly feed our blog with nutritious posts. He is collected and has an open-minded demeanour. Strangely enough, the music he tends to favour sounds very agitated.

Oskar is also a champion in something called poetry slam. One can only assume it’s about tackling phrase artists. It can also be about ferociously tossing rhyme books to the ground.

 

Fredrick Bäcker

Programmer

<h3>Fredrick Bäcker <br />Programmer</h3>
One could call Fredrick a senior programmer. Actually, one should call him that, because it’s entirely true. But one could also call Fredrick “The High-Lord of Data”, because that’s also true… and far cooler. He dual-wields two tasks at the office, one being good ol’ programming, colloquially knows as: “data, data”.
But he is also in charge of maintaining our hardware and software. This gives him immense power. Perhaps more than one man can handle…

Don’t be fooled by the kindness in his eyes or his accommodating behavior, though. We all know how one acquires a beard like that; it’s the mark of someone who has battled and bested a large animal of some sort.

 
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Contact CEO Oskar Eklund: oskar@hellothere.se I Vallgatan 36, 411 16 Göteborg I Hello There is part of Know IT © 2010 Hello There